Food

Food production is a cornerstone of any successful settlement.

Deep Mulch Gardening

 * http://mulchgardening.com/welcome.htm
 * Near zero weeds
 * Tons of nutrients for plants
 * Conserves water
 * Lots work collecting material
 * Difficult if you don't have many leaves available

Agrokruh

 * https://pbs.twimg.com/media/CyakSSVWEAAexE0.jpg
 * http://opensourceecology.org/wiki/Agrokruh
 * Can wield large machinery
 * Can be built feasibly at large scale.
 * No ground compression from wheels
 * Simple to automate
 * Limited by set area of arm
 * May lose some field area due to circular geometry

Farmbot.io

 * http://www.farmbot.io


 * Software engineering for farming robot already done
 * Cartesian geometry
 * Small scale

Aquaponics

 * Very efficient way to produce meat
 * Self-sustaining
 * Needs to be kept slightly warm in cold seasons

Spirulina

 * http://www.spirulinaacademy.com/grow-your-own-spirulina/


 * Very high nutrient quantity for a very small area
 * Incredibly healthy
 * Very safe to grow due to extreme conditions required
 * Assembling ingredients for growth media may be tricky

Insects

 * Extremely efficient protein source
 * Minimal area required
 * Can recycle waste foods
 * Easy to powderize
 * May not be appealing to everyone

Duckweed

 * Minimal effort once set up
 * Very nutritious
 * Large volume, rapid harvests

Other Automation

 * http://www.unibots.com/Agricultural_Robotics_Portal.htm

Canning

 * Somewhat laborious
 * Medium shelf life
 * Requires jars, heat energy

Drying

 * Fairly easy
 * Medium shelf life
 * Sun does it for free
 * Can be powderized

Fermenting

 * Somewhat laborious
 * Long shelf life
 * Probiotic source
 * Nutrients added or made more bioavailable by bacterial processes